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I dislike this numbering scheme, and I don’t agree with your opinion that this will be confusing. The way it is done now, when you have a 2.8 version of blender, you don’t have any idea what versions of it are available in other distros like ubuntu or debian that have packages on their repositories. You can’t look up whether you have a package that is on the repositories, or if you have the latest release and nothing in between.
If you read the discussion in the first post you will see that there is no consensus.
Most arguments against (a web application is the same as) a desktop application are not arguments against the web application per se. They are arguments against website being used as the main application. They are mostly related to security, privacy, etc.
Looking at the list of arguments most arguments for a web application are based on the idea of the development and maintenance of a website being easier than a desktop application. An argument that is usually based on the fact that web developers are usually much cheaper than desktop developers and so sites can be built very quickly and that the websites would be easier for users.
This is where the concept of a web app came from: a webpage that is as a desktop application, but with the good user experience of a website. If a website is as user friendly as a desktop application why use a website as the desktop application.
So in the case of Blender, since we can use web based solutions for a lot of needs, such as collaboration, tutorials, streaming, what are the benefits of a web app?
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OpenMAX should be the standard API, and not something that only a couple of for profit companies have, and which is not going to catch on, like the JSON and YAML stuff. Blender should be more ambitious and implement some small features such as the OpenMAX format for multiplexing.
Performance is ok, a bit slow on the AMD RX 560 GPU on the desktop, and more so on the mobile Ryzen 3. In any case the card runs well, but it can become slow when animating and even stutter when when rendering an animation scene with lots of 3D objects. Stability also is an issue with Blender 3.2. It crashed and did not load for a week or so. This time ROCm also did not build, and on a weekly basis Blender also is updated with graphics patches, but the ROCm update also did not build either. I should note that I have no build dependencies as I have blender packages for fedora.
Rendering is almost always good. Blender renders using Tiled rather than their own software system, so neither AMD nor NVIDIA need to account for changes between their graphics drivers. Mesa 10.5 uses version 6.4.2 of their software rendering system.
Blender 3.2 also has some of the most important component updates ever in the most important 3D design software ever. The latest version includes a new foundation and new interface, and is not compatible with blender 2.80.
Simply put, Blender has always been a pro level 3D editor, but always have lacked the user-friendly interface and workflow users need to get the most out of the software. Even in the past version, many users have long complained about the interface and workflow, the nature of the editors interaction with Blender, and the overall complexity that has not adapted over time to the needs of the artist community. Blender 3.2 on the other hand is a major leap forward, not just in 3D design, but in a much broader workflow effort from the interface to the methods and systems for managing the same. I think it’s also an excellent foundation for the future of Blender and a major step forward. Not only a design, but a much broader and sustained workflow.
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What is Blender 3D 3.2.1 and what is it for
This is the problem with using blender as an editing software. The new features are nice and all, but if it doesnt work and you know that it used to work when your working on a current version of Blender, why wait for months or years to fix it?
Any Blender 2.8 user should try 3.2 and report his ideas directly to the Blender development team. Its not the first time this year that Blender has lost its community interest due to the changes and API’s. Now to your world, blender users may be happy, but for add-on developers it’s a disaster.
Some of the people in the blender community really dont like how blender 2.8 is developed and I wonder if its because they are so used to blender 2.7 or they dont want to change.
and if they want to change why dont they like this new thing? and I do too. I really like this. They will argue that blender 2.8 is not their real version. I get it but I think that version was old on blender side while have a lot of bug fixes and features since released in blender 2.8. To me this is a bad thing. I dont want to have old version of blender in my computer even if it will work fine most of the time. I dont want my computer to be slower than it would be if blender 2.7 was still work fine. I dont want to change just because blender developers decide that the new blender version is one major release. That was how firefox was develop while those bugg fixed to web core. To me a good versioning scheme doesnt mean its a real major release. A good versioning scheme is just have the changes that been made in the last one minor, smaller versions that are releasable every month (with bug fixes + some major features), it should be stable enough for every day users like me to make use, However, if im not using blender but the developer is working on some big stuff like bugfix or etc. that should wait some months to come and wait for next minor to come out.
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Blender 3D 3.2.1 System Requirements
- The installation is supported in the OS X 10.6 with OS X 10.6 update or an older stable OS version, the detection depends on the version of the video driver.
- The installation is not supported on the Windows 7, 8 or 10.
- The installation is not supported on a 64bit Linux.
Blender 3D 3.2.1 Features
- New custom tools: new option boxes, custom tools (and a totally new workbench)
- 3D View Nodes: 3D view nodes that allows blender to render out 3D geometry, textures, sound and more from other programs.
- Lightmap baking and you can easily bake a lightmap from the current scene.
- Particle Libraries: Available in your particle system now and allows you to easily import and use different particle libraries from blender or wherever.
- The Mix screen has been introduced. This screen allows you to mix the materials for a shader to create a new one.
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